Summer School
Public Service Announcement for my fellow gamer girls:
You love games. You love thinking about games. You love talking about games. And maybe you also love learning about how they’re designed. There’s a fabulous opportunity for you to get a taste of the game design process, via Ian Schreiber’s Game Design Concepts class.
It’s free, open to all, and participation can be as involved (or un-involved) as you like. There’s a required textbook that’ll set you back $25, but that’s worlds cheaper than anything I’ve ever bought for a university course.
From the blog:
This class runs from Monday, June 29 through Sunday, September 6. Posts appear on the blog Mondays and Thursdays each week at noon GMT. Discussions and sharing of ideas happen on a continual basis.
I’m signed up, and eagerly awaiting the course. Fellow G&G’ers, if you decide to register or follow along, let me know via the comments here. Click over to this post for more details on how to register.






Risky!! Thank you so much for these last few articles, they are great and they also inspire to to start up again myself (I got a little distracted by the show….)
Anyway, this looks great, I really want to go back to school for game design and this is the perfect introduction for me while I finish my current work.
I read Schreiber’s blog and syllabus and it looks really engaging and fun. I’m excited to work on my own game project and hopefully we might get to share somehow and see our classmate’s games as well. It seems a lot of people have signed up so far! (I hope he’s as altruistic as he claims!)
Thank you!
I’m glad you’re signing up — I was hoping that someone else from G&G would. I love reading all of your thoughts on games, and I’m definitely curious to see where your mind would go in terms of an original design.
Also, if you’re looking at studying game design, I have a lot of program recco’s, pros, and cons for you — I’ve got spreadsheet after spreadsheet that I created when I was looking at grad programs and trying to figure out where I’d be happiest. I made the decision to focus more on software development than game design, so I went with the program I’m in now, but I was thisclose to going to SMU Guildhall for Level Design (and still might do it after I’m done with the M.S.)
Schreiber seems like a good dude. I got a personal reply to my registration email, which was a pleasant surprise (was expecting an automated message, considering the number of people signed up for this class).
I’ve signed up as well. I haven’t heard back from him yet though. I’m a lot more basic than you guys, where i just love the game as an end design but hopefully this will help me appreciate a game’s development even more.