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Today I Die…Maybe

Submitted by Miss Risky on May 7, 2009 – 11:04 am10 Comments

Yesterday, Daniel Benmergui released Today I Die. Today, I spent a few minutes (okay, maybe a few hours) swimming around in his simple yet beautiful little world, trying to find all of the hidden secrets.

At first glance, it’s a rather depressing scene, marked by an equally depressing poem. But much like the real world, Benmergui’s little ocean in Today I Die is changeable, and capable of finding beauty.

The game’s biggest strength is its simplistic design and curiosity-provoking interface. There isn’t too much going on at any given moment, but that’s a good thing, because you can play around with what’s in front of you, and learn how the funny little world works.

Today I Die also wins points for being beautiful, in that artsy, abstract sort of way. The game art is so simple that it’s undistracting (and, let’s be honest, I have a weak spot for pixelated art), and the piano soundtrack is just plain lovely.

It’s worth multiple playthroughs just to see how the ending changes, and once you’ve got the hang of things, the game only takes a few minutes to complete. Without spoiling too much, I’ll say that both endings (that I’ve found, at least…is there a third?) are very satisfying, albeit in completely different ways. The story is very dreamlike and fanciful, and watching how it evolves is a treat — especially because it’s up to the player to determine the progression of the poem.

Seems pretty fabulous, right? It is, but there’s one major feature that poses a gigantic roadblock for players with limited patience: there aren’t any directions. If you’re curious by nature, that’s not a problem, but a design like this has the potential to be incredibly frustrating. Frankly, if I weren’t so stubborn, I might have closed the window without getting past the first iteration of the poem, and that would have been sad.

There are also some definite timesinks, perhaps intentionally placed, that do not contribute at all to the story’s progression. I spent quite a lot of time feeding jellyfish to the piranhas before I realized that they would just keep spawning, and that I was focused on the wrong thing.

I haven’t decided whether this is truly a negative point, but it’s something that sticks out to me: I have not yet figured out how to “lose” the game. Despite the title, it appears that the girl does not ever actually die, and that lovely piano soundtrack will just keep looping until one figures out how to complete the game or gives up in frustration.

Rating:

Rating: ★★★★☆ 

Moral of the story: art is sometimes confusing, and the world doesn’t always come with directions, but despite all of this, it’s an interesting ride.

Play Today I Die here. At the moment, it’s hosted ad-free, thanks to a generous donor (unusual individual, as the site claims).

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